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LEGO Star Wars: The Skywalker Saga reinventa LEGO Star Wars desde cero

Lego Star Wars: Saga Skywalker seems to be the greatest guer of galaxies game yet. The next game, developed by TT Games, is the first Game of Lego Star Wars that adapts the nine main movies of Star Wars and provides players the opportunity to follow Skywalker’s saga from the beginning to the end. Six years have spent since TT Games launched a __ Game of Lego Star Wars, so Lego Star Wars: Saga Skywalker has the opportunity not only to update the game franchise, but also provide some important reviews and updates. To see how great the new game is compared to the past – galaxies_ deliveries, had the opportunity to attend an enlarged preview, as well as reproduce part of the episode IV chapters.

LEGO® Star Wars™: The Skywalker Saga - Gameplay Overview

Lego Star Wars: Saga Skywalker presents revised game features that are based on the improvements seen in the 2016 game Lego Star Wars: The awakening of the force. For example, shoot a blaster changes the angle of the camera to a look On the shoulder reminiscent of Blaster Battles of the previous game. However, _ SAGA SKYWALKER_ allows a more careful aim and control, giving players the option of targeting specific parts or areas to disarm the opponents or hit them in more vulnerable points. For example, shooting a Stormtrooper on the head can take off the helmet and leave it much more vulnerable to attacks.

Another feature taken from SAGA SKYWALKER_ is the use of “open worlds” instead of a central axis to enter stories. These worlds feel very expansive and easy to divert, and are filled with characters with which to interact and spontaneous riddles to solve. I appreciated that there was a little fluency on how Saga Skywalker_ passed from open world environments to closed history missions. For example, in episode IV, players must advance through Jundland Wasthes (meeting Ben Kenobi on the way) to Mos Eisley, where they will find Han only and Chewbacca and, finally, will be directed to the Millennium Falcon Hangar. Both JUNDLAND WASTES and MOS EISLEY are completely explored even while moving in the main story, which means that there is no division so marked between the “free play” mode that allows players to visit and explore past levels and the initial story.

The missions of history themselves are not as linear as they were before. Players will have more options on how to solve problems or eliminate obstacles. Players can choose brute force, of course, but there seems to be multiple solutions for many of the riddles presented in the game. In an area, we were given the option to build a water gun to turn off a fire and clear a path that is not combat or a giant weapon to fly a wall and fight against several Stormtroopers. Often, these options will give players the opportunity to complete one of the three secondary goals that win Kyber Blicks, so finding different paths seems to be the preferred option. Kyber BRICKS acts as an equivalent to Gold Bricks of previous games, although they can also be used to update several kinds of characters.

The spacecraft combat also receives a revision within la Saga Skywalker. While we could not reach a battle of spacecraft during our practical preview, we saw some combat jacks of spacecraft in action. It seems that players have many more options during air combats with more space to maneuver and more ways to impact combat. A mission (extracted from _Star Wars: Last Jedi) _ required players to defend a group of bombers when they approached a Draadnought of the first order, eliminating Tie Fighters and closing the Dreadnought Hangars. The missions feel a little more varied and expansive, at least in the brief look at the game we got.

As with others, the Galaxies_ Games, players will have a wide variety of characters and ships to choose from. There are at least 300 characters to unlock in the game, either progressing in history or buying them through the LEGO bolts of the game that are collected throughout the levels. As mentioned above, the characters are divided into specific classes, each of which has a tree of progression that is unlocked by spending Kyber Blocks. There are also some “unique” characters like the rancor who have no class but come with their own destructive skills.

From the brief look we had Lego Star Wars: Saga Skywalker, _ seems to be much larger and more polished than previous games. While I was worried that _the Ska Skywalker would simply present updated versions of previous levels and missions bug of galaxies games, it seems that all experience was rebuilt from scratch. As with other LEGO Games, the Galaxies_ Games comes with tons of choices and options that allow you to play the game as you want. There are more options and less barriers, which could make this the best LEGO game to date. Lego Star Wars: The Saga Skywalker will be launched on April 6 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X / S and PC.