Little Devil Inside The World Map and Travel
Super Mario World (スーパー マリオ ワールド, Sūpā Mario Wārudo), subtitled Super Mario Bros. 4 In Japan, is a video game of platforms developed and published by Nintendo on Super Nintendo. The development was provided by the Nintendo Ead division, led by Shigeru Miyamoto; The latter realized the game alongside Takashi Tezuka.
The plot of the game focuses on the adventures of Mario and Luigi to save Dinosaur Land of Bowser, the antagonist of the series. The two brothers must travel by seven different worlds to restore order to Dinosaur Land. The title gameplay is the same as that of the previous Mario games but introduces new objects and conventions that will meet in the following games.
Super Mario World was entitled to a critical success as well as commercial, with more than 20 million copies sold internationally. It has been reissued four times: first on Game Boy Advance under Titled Super Mario Advance 2, then on the virtual console, download platform of the Wii, on the virtual console of the Wii U, on the virtual console of New Nintendo 3DS, on the dedicated SNES mini console and on the Nintendo Switch Online catalog.
With yesterday s state-of-play presentation of 3rd party titles, Little Devil Inside has been presented in more detail. Especially the world map and traveling through the game world were the focus.
John Choi (Head of Production) writes in PlayStation.Blog: For the first time we have revealed the world map in Little Devil Inside. Our intention was to show you how to travel on the world map by roughly the process have passed a typical mission in the game. In principle, we tried to create a dynamic miniature replica of the world with the Tilt-Shift effect. In the world map view you will encounter different events. Some of them are mandatory, but mostly You can decide whether you put yourself on the encounters or not.
Most of the time are simple interactions that you can still run during the world map view – for example, the rooms of a roadblock or refuel your vehicle on a tap. Then, of course, there are cases in which you zoom in to real-time gameplay and thereby also carry out all real-time actions, to take care of Billys (the protagonist) needs and fulfill your missions. You can explore the world map – regardless of your mission – freely. You can travel on foot, on a horse (or donkey, more precisely) riding, use vehicles and, of course, enter the train. While you enjoy the slowest progress, if you travel on foot, but you will be able to achieve places that are denied you about the other travel options.
In the game, it s not about putting your character as fast as possible and imparted by everything. That s why we designed the game pace so that the players are given enough time and space to be touched emotionally and the diverse atmosphere in to take on. This means that there will be no quick travel function. It is one of our technical challenges that we of course try to make the transition between world map and real-time view as supple as possible – and we really put us in Stuff for it.
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